RESUME
Professional
info
Animator with over two decades of experience in performance capture animation and editing.
Proficient in time management with a proven ability to effectively prioritize tasks and meet deadlines. Possesses a strong aptitude for rapid learning and adaptation, coupled with a keen desire to innovate, create, and take on leadership roles..
Skills
Work
experience
WETA FX(Contract) Motion Editor
August 2020 - Current
Motion capture performance cleanup and animation as well as integrating
motion elements into the shot enviroment.
Writing documentation and training on Image based mocap software
part of the Giant/LEI motion capture suite
Zooetic Media -Unreal Engine FX artist/Artist Manager for Film www.manosharkfilm.com
Aug 2021 - Dec 2021
Unreal Engine cloth effects to create interactions between the characters and organic moving bodies.
Profile Studios (The Suicide Squad)
Freelance Senior Virtual Production Artist
February 2020-May 2020
Image based motion capture data processing,
Motion capture editing.
Profile Studios, Atlanta, GA (2014-Dec 2019)
Post Production Manager
Senior Motion Capture Animator
Final quality control and project manager for the motion capture post or award winning motion pictures and AAA games.
Process, edit, re-target and layer animation onto motion capture
data and image-based capture data.
Facial animation.
Cleanup of facial motion capture data.
Assist the Pipeline Supervisor in developing and executing an
efficient project pipeline.
Project liaison to client, managing communications with client
and troubleshooting all issues that arise.
Create and direct daily/weekly deadlines and schedules for project
turnovers.
Collaborate with the Pipeline Supervisor and Creative Director
to create best practices for managing projects.
Trained new employees in the Giant/Lightstorm Software Suite.
Research, learn and train people on Faceware for new company
services.
Giant Studios, Atlanta, GA (2003-2014)
Senior Motion Capture Artist
Final quality control and project manager for the motion capture post or award winning motion pictures and AAA games.
Process, edit, re-target and layer animation onto motion capture data and image-based capture data.
Assist with testing of Giant/Lightstorm software for the developers.
Assist the Pipeline Supervisor in developing and executing an
efficient project pipeline.
Train animators on the Giant/Lightstorm software suite.
Create project specific motion capture data re-targeting maps
and the application of them to the pipeline.
Assist in the development of an image based facial capture pipeline.
Cleanup of facial motion capture data.
Project Management
Motion Capture animation
Motion Capture processing:
Editing/Retargeting
(Face and Body motion)
Facial Animation
(Stylized to realistic)
Post Production Leadership
Excellent verbal and
written communication skills.
Spanish/English translation and interpretation.
Knowledge in:
Expert in Giant/Lightstorm Suite
Proficient Knowledge in:
Unreal Engine 5,
Maya,
Ragdoll Dynamics
Adobe Photoshop,
After Effects,
Shotgrid
Languages
English- Native Fluency
Spanish - Native fluency
French - Basic
German - Basic
Education
Epic Games Unreal Engine Animation Fellowship 2023
Epic Games Unreal Engine Fellowship Fall 2020
WIA Mentorship Program Summer 2020
Leadership: Thrive in Feature Animation.
Savannah College of Art & Design (SCAD)
Bachelor in Fine Art 2002
Focus on 2D and 3D animation and storytelling.
Instituto de Diseno Grafico y Tecnologia Maracay
Graphic Design 1997-1998
Licenses & Certifications
-
Animation for Virtual ProductionAnimation for Virtual Production
Epic Game Issued Feb 2022
-
Blueprint MasterBlueprint Master
Epic Games Issued Nov 2021
-
Generating Oddly Oscillating Globe Lenses YourselfGenerating Oddly Oscillating Globe Lenses Yourself
Epic Games Issued May 2021
-
Coursera
High-Impact Business Writing
Managing Project Risks and Changes
Initiating and Planning Projects
January 2020