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RESUME

Anchor 1
Professional ​
info​​

Animator with over two decades of experience in performance capture animation and editing. 

 

Proficient in time management with a proven ability to effectively prioritize tasks and meet deadlines. Possesses a strong aptitude for rapid learning and adaptation, coupled with a keen desire to innovate, create, and take on leadership roles..

Skills
Work​
experience​

WETA FX(Contract) Motion Editor

   August 2020 - Current

Motion capture performance cleanup and animation as well as integrating
motion elements into the shot enviroment.
Writing documentation and training on Image based mocap software 
part of the Giant/LEI motion capture suite

Zooetic Media -Unreal Engine FX artist/Artist Manager for Film  www.manosharkfilm.com

   Aug 2021 - Dec 2021

Unreal Engine cloth effects to create interactions between the characters and organic moving bodies.

 

 

Profile Studios (The Suicide Squad)

   Freelance Senior Virtual Production Artist

   February 2020-May 2020


Image based motion capture data processing,

 

Motion capture editing.

Profile Studios, Atlanta, GA (2014-Dec 2019)
   Post Production Manager

   Senior Motion Capture Animator

Final quality control and project manager for the motion capture post or award winning motion pictures and AAA games.


Process, edit, re-target and layer animation onto motion capture 
data and image-based capture data.


Facial animation.

Cleanup of  facial motion capture data.


Assist the Pipeline Supervisor in developing and executing an 
efficient project pipeline.


Project liaison to client, managing communications with client 
and troubleshooting all issues that arise.


Create and direct daily/weekly deadlines and schedules for project 
turnovers.


Collaborate with the Pipeline Supervisor and Creative Director 
to create best practices for managing projects.


Trained new employees in the Giant/Lightstorm Software Suite.


Research, learn and train people on Faceware for new company
services.


Giant Studios, Atlanta, GA (2003-2014)
   Senior Motion Capture Artist

 

Final quality control and project manager for the motion capture post or award winning motion pictures and AAA games.

 
Process, edit, re-target and layer animation onto motion capture data and image-based capture data.

Assist with testing of Giant/Lightstorm software for the developers.

Assist the Pipeline Supervisor in developing and executing an 
efficient project pipeline.

Train animators on the Giant/Lightstorm software suite.

Create project specific motion capture data re-targeting maps 
and the application of them to the pipeline.

Assist in the development of an image based facial capture pipeline.

Cleanup of  facial motion capture data.

Project Management

 

Motion Capture animation

 

Motion Capture processing:

Editing/Retargeting
(Face and Body motion)

 

Facial Animation

(Stylized to realistic)

Post Production Leadership

Excellent verbal and 
written communication skills.

Spanish/English translation and interpretation.


Knowledge in:


Expert in Giant/Lightstorm Suite
 

Proficient Knowledge in:
Unreal Engine 5,
Maya,

Ragdoll Dynamics
Adobe Photoshop,
After Effects,
Shotgrid

Languages

English- Native Fluency

Spanish - Native fluency

French - Basic

German - Basic

Education
Epic Games Unreal Engine  Animation Fellowship 2023
Epic Games Unreal Engine Fellowship Fall 2020

WIA Mentorship Program Summer 2020
Leadership: Thrive in Feature Animation.
 
Savannah College of Art & Design  (SCAD)
Bachelor in Fine Art 2002
Focus on 2D and 3D animation and storytelling.

Instituto de Diseno Grafico y Tecnologia Maracay

Graphic Design 1997-1998

Licenses & Certifications

  •  

    Animation for Virtual ProductionAnimation for Virtual Production

    Epic Game Issued Feb 2022 

     

  •  

    Blueprint MasterBlueprint Master

    Epic Games Issued Nov 2021

  •  

    Generating Oddly Oscillating Globe Lenses YourselfGenerating Oddly Oscillating Globe Lenses Yourself

    Epic Games Issued May 2021

  • Coursera​

High-Impact Business Writing

January 2020 

 

Managing Project Risks and Changes

February 2020

Initiating and Planning Projects

January 2020

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